I think the roughness even helped to make the scene even more awesome. It would be next to impossible to do much better.
I wish you had added more attacks for the different characters, like in SSB Melee, where there were multiple different things each character could do. I did not like the guns where you had to get a powerup to use them, I would have preferred to use them situationally. Also, more characters! How about Joe Zombie and such?
And, balancing, the Samurai was waaaay more powerful then the others. His juggle is insane and his long and fast attacks don't give the opponent a chance. This would have been a place to make ranged attacks situational, since you could have jumped around and shot him rather then run up and melee.
Besides that, great game, beat the whole thing, but had to make it easy for the Convict fight against all 3 of them.
Based off Warcraft III?
Awesome game, very reminicent of Warcraft III's many tower defences, especially Wintermaul and such.
Only a few things though. The slugs were cool, but sometimes they would split through walls, which caused me to lose some points that I shouldn't have.
The freezing tower was too cheap to level up, it cost only 25 per level, and then 50 to max it out.
You should make the basic towers cheaper to level, because later in game they become useless for anything other then mazing.
Make the anti-air towers cheaper, or make the flying waves less freqent.
Besides that great game, brought back nostalgia from Warcraft III since I have been playing WoW so long.
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